@startuml
sprite $language [48x48/16] {
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
00BFFFFFFFFFFFFFFFFFFFFF33333333333333333CFFF900
00BFFFFFFFFFFFFFFFFFFFFF00000000000000000BFFF900
00BFFFFFFFFFDCFFFFFFFFFF00000000510000000BFFF900
00BFFFFFFFFD00AFFFFFFFFF00000009FD0000000BFFF900
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00BFFFFFFF100200DFFFFFFF00000000004FFA000BFFF900
00BFFFFFFA006A006FFFFFFF0000004400DFF3000BFFF900
00BFFFFFF300DF100EFFFFFF000003FF79FFB0000BFFF900
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00BFFFFB03FFFFFF608FFFFF00002EE6007FD0000BFFF900
00BFFFFFFFFFFFFFFFFFFFFF00000000000000000BFFF900
00BFFFFFFFFFFFFFFFFFFFFF00000000000000000BFFF900
00AFFFFFFFFFFFFFFFFFFFFF77777777777777777DFFF900
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
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}


!define FA6_LANGUAGE(_alias) ENTITY(rectangle,black,language,_alias,FA6 LANGUAGE)
!define FA6_LANGUAGE(_alias, _label) ENTITY(rectangle,black,language,_label, _alias,FA6 LANGUAGE)
!define FA6_LANGUAGE(_alias, _label, _shape) ENTITY(_shape,black,language,_label, _alias,FA6 LANGUAGE)
!define FA6_LANGUAGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,language,_label, _alias,FA6 LANGUAGE)
skinparam folderBackgroundColor<<FA6 LANGUAGE>> White
@enduml